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Mirabilis Beyond

Projected timeline

Roadmap

Where the sheet is headed next — order and timing are indicative, not promises. Current build v2.13.1. Shipped work lives on the changelog.

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Carriage storage

Overflow from saddle bags and personal inventory can ride on the carriage — stowed on the mount without fudging what a character carries.

  • Carriage storage — items stowed on a mount’s carriage, separate from saddle bags and personal inventory

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Smoother description editing

Flavour text on the sheet should feel like a normal editor — bold and italic stay put while you type.

  • Rich text editor — descriptions, backstory, drives, abilities, and mounts without fighting the cursor
  • Dice and damage wording — applied when you save, not on every keystroke

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Items rules & campaign nav

Gear rules live beside Quick start and Rule reference — and the header gets you to your character faster.

  • Items on Rules of Play — where gear lives and what each item type does
  • Rules submenu — Quick start, Rule reference, and Items from the header; Rules still opens the landing page
  • My Campaign — opens your chosen character, or the Roster when none is set

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A pack on every character

Every character carries a backpack on the sheet from day one — and it stays there. No accidentally deleting the bag that holds your gear.

  • Inventory backpack — one per character by default; cannot be removed from the sheet (empty or swap slots only)

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Vault-linked gear

Vault items are shared across the campaign. When one character needs a different version, the sheet offers a copy instead of changing what everyone sees.

  • Edit a copy — vault-linked gear on the sheet can become a standalone item on that character
  • Item Vault — name, description, and other shared details still change for the whole campaign on the vault page

Split the stack on the road

Stackable supplies don’t have to move in one lump. Take some rations to the saddle bag or carriage and leave the rest in your pack.

  • Partial quantity moves — transfer a chosen count of stackable items to saddle bags or carriage storage

Campaign settings

Turn subsystems on or off for the whole campaign so the UI matches what your table actually plays with.

  • Campaign toggles — mounts, provisions pile, special inventory slots, and other house rules surfaced in the UI

Complex items, step by step

Powered gear with charges, powers, and attunement shouldn’t feel like one overwhelming form. A guided wizard walks you through what matters for the item you are building.

  • Complex items UI wizard — step-by-step editor for gear with powers, charge pools, attunement, end-day resets, and related options
  • Contextual steps — only show fields relevant to the item type and complexity you chose
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v2.4.0Shipped
v2.6.0Shipped
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v2.11.0Shipped
v2.12.0Shipped
v2.13.0Shipped
v2.14.0
v2.15.0
v2.16.0
v2.17.0
v2.18.0
v3.0.0

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The sheet on a small screen

Campaign nav, vitals, and rest flows that work on a phone — not only on a wide monitor at the table.

  • Mobile site menu — burger drawer with home, campaign links, and account actions
  • Responsive character sheet — Health & Resolve, abilities, and rest dialogs on narrow widths
  • Marketing and roadmap — CTAs, spotlight, footer, and timeline on small screens

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Rules of Play

The table’s house rules live on the site — learn them once, then jump back mid-session without digging through notes.

  • Quick start — numbered walkthrough of dice, combat, Resolve, and resting
  • Rule reference — short mid-session look-ups for the same core rules

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Home storage

Camp gear and overflow from the road can live on the sheet at base — a bedroom stash per player, tied to carriage and saddle bags.

  • Home — personal bedroom storage for each character at base
  • Cross-storage moves — Home, Carriage, saddle bags, inventory, free carry, and quiver on the sheet

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Home layout

Your party’s base is more than a bedroom stash — name floors, lay out rooms and grounds, and see who sleeps where before you open storage.

  • Home layout — floors, interior rooms, and grounds with type, quality aspects, and optional storage
  • Bedroom assignment — assign bedrooms to players or staff; storage tabs show who each bedroom belongs to

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Campaign NPCs

The table’s supporting cast lives on the campaign — people, factions, and faces in one roster you can search when the session needs a name.

  • NPCs — campaign page for people the table meets, marked Beta in the campaign menu
  • Roster — name, aliases, occupation, location, factions, and description; search and filter
  • Portraits — generate a face from the description, or keep the mystery silhouette until you have one

Your view of the sheet

The table shares one campaign, but each player can tune how the app looks and behaves for them.

  • View preferences — compact vs comfortable layout, default roster sort, preferred expanded sections

Descriptions that stay in sync

Embed sheet-backed tokens in rich text so flavour prose picks up live numbers and ranges.

  • Description variables — `{damage}`, `{ranges}`, and similar tokens resolve to current values on cards

Blissfall

Blissfall on the Mirabilis sheet — accounts and campaigns replace shared passwords, with class-faithful level-ups and an AI that captures the session at the table.

  • Accounts and sign-in — players and GMs join with identity, not one password for the whole table
  • Create a campaign — self-serve setup for signed-in users; demo stays open without an account
  • AI subscriptions — billing toggles image and description generation per campaign
  • Per-class level-up guidance — what The Scout, The Witch, and every other class gains at each tier
  • Session notes agent — listens to play and captures timelines, characters, battles, and locations

Order and scope may shift as we ship. Major 2.0 themes — including class-specific level-up pathways — sit further out on the timeline.

Mirabilis Beyond

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