Where the sheet is headed next — order and timing are indicative, not promises. Current build v2.13.1. Shipped work lives on the changelog.
Shipped
Carriage storage
Overflow from saddle bags and personal inventory can ride on the carriage — stowed on the mount without fudging what a character carries.
Carriage storage — items stowed on a mount’s carriage, separate from saddle bags and personal inventory
Shipped
Smoother description editing
Flavour text on the sheet should feel like a normal editor — bold and italic stay put while you type.
Rich text editor — descriptions, backstory, drives, abilities, and mounts without fighting the cursor
Dice and damage wording — applied when you save, not on every keystroke
Shipped
Items rules & campaign nav
Gear rules live beside Quick start and Rule reference — and the header gets you to your character faster.
Items on Rules of Play — where gear lives and what each item type does
Rules submenu — Quick start, Rule reference, and Items from the header; Rules still opens the landing page
My Campaign — opens your chosen character, or the Roster when none is set
Shipped
A pack on every character
Every character carries a backpack on the sheet from day one — and it stays there. No accidentally deleting the bag that holds your gear.
Inventory backpack — one per character by default; cannot be removed from the sheet (empty or swap slots only)
Shipped
Vault-linked gear
Vault items are shared across the campaign. When one character needs a different version, the sheet offers a copy instead of changing what everyone sees.
Edit a copy — vault-linked gear on the sheet can become a standalone item on that character
Item Vault — name, description, and other shared details still change for the whole campaign on the vault page
Split the stack on the road
Stackable supplies don’t have to move in one lump. Take some rations to the saddle bag or carriage and leave the rest in your pack.
Partial quantity moves — transfer a chosen count of stackable items to saddle bags or carriage storage
Campaign settings
Turn subsystems on or off for the whole campaign so the UI matches what your table actually plays with.
Campaign toggles — mounts, provisions pile, special inventory slots, and other house rules surfaced in the UI
Complex items, step by step
Powered gear with charges, powers, and attunement shouldn’t feel like one overwhelming form. A guided wizard walks you through what matters for the item you are building.
Complex items UI wizard — step-by-step editor for gear with powers, charge pools, attunement, end-day resets, and related options
Contextual steps — only show fields relevant to the item type and complexity you chose
v2.3.0
v2.4.0
v2.6.0
v2.7.0
v2.8.0
v2.9.0
v2.10.0
v2.11.0
v2.12.0
v2.13.0
v2.14.0
v2.15.0
v2.16.0
v2.17.0
v2.18.0
v3.0.0
Shipped
The sheet on a small screen
Campaign nav, vitals, and rest flows that work on a phone — not only on a wide monitor at the table.
Mobile site menu — burger drawer with home, campaign links, and account actions
Responsive character sheet — Health & Resolve, abilities, and rest dialogs on narrow widths
Marketing and roadmap — CTAs, spotlight, footer, and timeline on small screens
Shipped
Rules of Play
The table’s house rules live on the site — learn them once, then jump back mid-session without digging through notes.
Quick start — numbered walkthrough of dice, combat, Resolve, and resting
Rule reference — short mid-session look-ups for the same core rules
Shipped
Home storage
Camp gear and overflow from the road can live on the sheet at base — a bedroom stash per player, tied to carriage and saddle bags.
Home — personal bedroom storage for each character at base
Cross-storage moves — Home, Carriage, saddle bags, inventory, free carry, and quiver on the sheet
Shipped
Home layout
Your party’s base is more than a bedroom stash — name floors, lay out rooms and grounds, and see who sleeps where before you open storage.
Home layout — floors, interior rooms, and grounds with type, quality aspects, and optional storage
Bedroom assignment — assign bedrooms to players or staff; storage tabs show who each bedroom belongs to
Shipped
Campaign NPCs
The table’s supporting cast lives on the campaign — people, factions, and faces in one roster you can search when the session needs a name.
NPCs — campaign page for people the table meets, marked Beta in the campaign menu
Roster — name, aliases, occupation, location, factions, and description; search and filter
Portraits — generate a face from the description, or keep the mystery silhouette until you have one
Your view of the sheet
The table shares one campaign, but each player can tune how the app looks and behaves for them.
Embed sheet-backed tokens in rich text so flavour prose picks up live numbers and ranges.
Description variables — `{damage}`, `{ranges}`, and similar tokens resolve to current values on cards
Blissfall
Blissfall on the Mirabilis sheet — accounts and campaigns replace shared passwords, with class-faithful level-ups and an AI that captures the session at the table.
Accounts and sign-in — players and GMs join with identity, not one password for the whole table
Create a campaign — self-serve setup for signed-in users; demo stays open without an account
AI subscriptions — billing toggles image and description generation per campaign
Per-class level-up guidance — what The Scout, The Witch, and every other class gains at each tier
Session notes agent — listens to play and captures timelines, characters, battles, and locations
Order and scope may shift as we ship. Major 2.0 themes — including class-specific level-up pathways — sit further out on the timeline.